Crossy Road
the fine art of not going yet
Timing, anticipation, readable danger, and expressive progression
12 min readThere’s a good question hiding inside every good game. Let’s find it, take it apart, and play with the pieces.
Each study follows one design question, with creator sources, our analysis, and an original interactive experiment.
Timing, anticipation, readable danger, and expressive progression
12 min readSpatial optionality, planning horizons, feedback, and puzzle fairness
13 min readTiming, anticipation, and the cost of retrying
10 min readCombinations, scoring order, and changing plans
11 min readPositioning, collection, and power growth
10 min readInput forgiveness, precision, and recovery
10 min readRules as objects, constraints, and reversible experiments
11 min readTry a small version of the relationship in your own game. The course helps you turn a good observation into a prototype and a useful playtest.
Explore the game-design course →