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Dashpop

Play by Play.

Game deep dives for curious makers. Find the rule, tradeoff, or tiny detail that changes how a game feels. Then try the idea for yourself.

Each deep dive follows one design question, with creator sources, our analysis, and an original interactive experiment. These are studies of design, not formulas for reproducing a hit.

Game image credits

Make the idea useful.

Try a small version of the relationship in your own game. The course helps you turn a good observation into a prototype and a useful playtest.

Explore the game-design course →

How we research and write →