Browser game or native mobile game?
A game can be playable on a phone without being a native app. Browser distribution and app-store release are separate workflows. Choose the output you need and test it on the actual device early.

In this guide
A planning guide, not store-submission or legal advice. Platform requirements change; follow the relevant official documentation when preparing a release.
A phone is a device, not an export format
“Mobile game” can describe the screen, controls, audience, or distribution. Say which you mean. A portrait browser game with touch controls may be enough for a friend to play. A store release requires a different delivery process.
Likewise, a downloadable project is source you can keep working on. It is not necessarily a ready-to-install application. Ask what the export contains before planning the launch around it.
Choose the route by the player’s next step
| Route | Player experience | Work to check |
|---|---|---|
| Browser build | Open a playable URL | Hosting, loading, browser compatibility, touch, audio |
| Native application | Install an application | Platform build, device testing, signing, distribution requirements |
| Source download | Open a project in development tools | Dependencies, assets, engine version, build instructions |
Run the first export before the last week
Test a small version on the intended device. Try loading, input, resizing, pausing, returning from another app, and restarting. These are ordinary player actions, not exotic edge cases.
Try the shared game link in the browser your players will use. Check the first load, touch input, audio, and returning after switching apps. Those moments are part of the game experience too.
What this means for Dashpop
Create and play with your agent in the Dashpop Editor. Browser previews help you check framing and controls; an actual phone test shows how the game feels in your hands.
Scan a QR code to take your Dashpop game to your phone. Play with touch controls, check what fits comfortably on the screen, and return to the Editor to refine it. The agent-native Dashpop Game Engine keeps the game, its creative controls, and its source connected as you work.
Put your idea to work with the Dashpop Game Engine. Describe a game, play it quickly, and shape it yourself. Start with one change you can test.