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Dashpop

The Art of Play.

Good games begin with a good question. Follow yours, try a tiny experiment, and see what happens.

01–06 · Build a foundation07–12 · Deepen your practice

Follow the first six lectures to build a small game, then explore six deeper workshops in any order. Set aside 45–60 minutes per foundation lecture or 30–45 minutes per advanced workshop, plus time for your own prototype.

We follow Night Mail, an original tiny courier game. Keep a notebook and apply its problems to your own idea. Every lecture pairs an explanation with an experiment and a practical next step.

Pick a lecture. Play with an idea.

Choose your path

12 lectures to explore

Big ideas. Small experiments.

Learn from five influential design books, then put the questions to work. The lessons and puzzles here are original; you do not need the books to take the course.

Look closely. Then make something.

See these questions in games you know. Play by Play connects a specific design decision to an original interactive experiment you can try.

Explore Play by Play →