I have a game idea. Where do I start?
Turn a game idea or design document into a first playable prototype by choosing an action, a consequence, and a question to test.
3 min readA good idea needs somewhere to start. Pick a rule, build a version, and see what happens.

Turn a game idea or design document into a first playable prototype by choosing an action, a consequence, and a question to test.
3 min readA plain-language game prompt worksheet with examples for mechanics, controls, feedback, visual direction, and useful revision requests.
3 min readStart with a playable rule, write a useful brief, test the result, and revise your game without losing the version that worked.
3 min readCompare visual tools, templates, AI assistance, and learning a little code. Choose a first project you can understand and change.
2 min readA practical exercise for escaping game-development tutorial hell by changing a known mechanic, predicting the result, and finishing a small original loop.
3 min readBuild a puzzle around a meaningful decision, define move order and end states, and test a small board before adding progression.
2 min readPlan a first platformer around a readable route, useful jump tests, checkpoints, and clear feedback before adding more levels.
2 min readDefine merge order, collision behavior, spawn rules, and overflow for a small physics puzzle, then test the awkward cases.
2 min readUse Sunleaf Sprint to explore how moving platforms changes a playable route, then apply the lesson to your own game.
3 min readWritten by Dashpop. Model facts have sources; experiments are labeled. How we write and check these guides.